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Old Jul 25, 2007, 08:14 PM // 20:14   #1
Furnace Stoker
 
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Default Ok, please improve henchmen soon

Im going to try this one again, but with sticking to Core + campaign specific skills only this time (Yay!)

Could we like see some tweaks to henchmen skill bars? These Ideas are to give them a full set of 8 skills and make them better at healing overall.

EG in NF:

add smite hex + dismiss condition to Mhenlo, change WoH to LoD
add Shield of Absorption, smite hex, and Protective spirit to Khim
add Aria of Zeal and change res sig to sig of return on Sogolon
Change stone daggers to ebon hawk on Herta

In Cantha change healer skill bars to something a lot more energy efficient like:

Sig of devotion, orison, healing touch, B light, healing breeze (no decent alternative), Sig of rejuvenation, mend ailment, res chant,

and in outposts where there are two healer hench, give one of them WoH + Deny hexes instead of B light and sig of rejuvenation to provide some better all round healing.

Change the prot skill bars to

Reversal of Fortune, Gift of Health, Life sheath, draw conditions, mend ailment, Spirit bond, Aegis, res chant.

Pretty much the same efficient bars we already have but with GoH and a more useful res, since rebirth used in mid-battle sucks.


In HM cantha place 2 healer hench (one B-light and one Woh) and a prot hench in every outpost, and add an interupt henchman like Daeman in every outpost because we really need some counter to HM rit + elly bosses (My 4 henchmen would be the 3 monks + BHA interupt ranger)

Is there really any reason not to do this yet? Especially since were not getting 7 heroes? I really want to be able to complete HM and cant ever find enough people to make a good human team.

The henchmens current skill bars can be seen on the official wiki:

http://wiki.guildwars.com/wiki/Henchmen

Thanks for reading, opinions please

Another suggestion that was made on the unofficial forums was to unlock henchmen when you complete each campaign to allow you to use them in others. You would still be limited to the set skill bars, but would have the ability to use the superior Khim, Mhenlo, Sogolon + Herta backline in other campaigns. Even if this was only allowed in HM, it would help to be able to use the better NF henchmen in the other campains for HM.

Last edited by bhavv; Jul 25, 2007 at 09:17 PM // 21:17..
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Old Jul 25, 2007, 08:40 PM // 20:40   #2
Frost Gate Guardian
 
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Guild: My Other Healer Is Lvl Eighty
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Seconded 100%.
Tyrian henchmen need a major overhaul. Between the two warriors, Stephan and Thom, they only have one adrenaline skill.
My Little Thom begs for some Eviscerate. Alesia and Lina are crying for hex and condition removal.

Even if the Tyrian and Canthan henchmen were half as good as the Elona henches, they'd be improved a ton from what they are now.
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Old Jul 25, 2007, 11:13 PM // 23:13   #3
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Le Sigh.

http://www.guildwarsguru.com/forum/s...php?t=10162006

http://www.guildwarsguru.com/forum/s...php?t=10154009

http://guildwars.incgamers.com/forum...d.php?t=458604

The suggestions have been made. Gaile said she saw the suggestions.

Enough with the double teaming, mmmkay?
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Old Jul 25, 2007, 11:39 PM // 23:39   #4
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Quote:
Originally Posted by SerenitySilverstar

The suggestions have been made. Gaile said she saw the suggestions.
Gaile saw the suggestions, but nothing has been done about it. Ive been trying HM cantha for the whole last week and am fed up failing time and time again.

Elona is actually fine as it is, but the small suggestions I have made will improve survivability in most areas on HM. Cantha however needs a serious rework, the hench healers cant even keep you alive for one battle.

Last edited by bhavv; Jul 26, 2007 at 12:13 AM // 00:13..
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Old Jul 25, 2007, 11:57 PM // 23:57   #5
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Quote:
Originally Posted by SerenitySilverstar
The suggestions have been made. Gaile said she saw the suggestions.
Yeah, except in the other threads people said retarded things like bringing hex removal is bad because it forces people to play a certain way. Seriously, how does a monk's bar force anyone to play a certain way?
If I had 6 skills on my bar, and I took Dismiss Condition and Holy Veil, how is this a bad thing for anyone?

I could see it if we were suggesting replacing the healer henchmen bar with Amity, Dwayna's Sorrow, Protective Bond, and Bane Signet. But we're not, we're suggesting skills that are, in any way you look at it, an improvement.
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